SERVER DETAILS | SERVER LIST | ABOUT
Welcome, server hosting will begin on January 1st. You may reserve a free 4 slot server by contacting me, or posting on the message board thread in the link at the bottom.
For general details about hosting, price variations, and options, visit the "SERVER DETAILS" link.
16, + 8 eight slot servers.
Currently for a limited time servers can be reserved for free, and will last for one month. To apply for this service, use the the Carbuncle client. Custom maps can also be uploaded through it.
No news about pricing.
If you would like to test your connection (ping) to this location, find command prompt, or cmd, and type in 'ping 18.104.22.168'. This is a remote IP.
If you would like your reserved server to be listed in the panel on the left, email the address below. This goes for free servers, for the one month of uptime.
If you would like a number of slots, more than 8, and it's unavailable in the current listing, contact me.
There will be a limit of up to 8 servers with the current hardware of any player size. I cannot make these free though (like a Terraria hoster in 2012 did).
As a deal, for the first few months of hosting, there will be 8 slot servers open for anyone who applies, for one week free.
Options, and deals
The standard price will be 30 cents for a player slot. The minimum amount of players, due to server hardware requirements, will be 8. So, at least $4 a month.
In the event that someone wants up to a server size 32 or higher, the prices will vary...
||Price per slot
|16 ||$0.30 ||($4.80/month)|
|32 ||$0.27 ||($8.64/month)|
|48 ||$0.24 ||($11.52/month)|
|64 ||$0.21 ||($13.44/month)|
|98 ||$0.18 ||($17.64/month)|
|128 ||$0.15 ||($19.20/month)|
|228 ||$0.14 ||($31.92/month)|
As a rough number for adequate load-bearing,
8 slot servers available is 16,
9-31 slot servers available is 16,
32-63 slot servers available is 8,
64-127 slot servers available is 5,
128-227 slot servers available is 4,
228+ slot servers available is 3.
This may be relative depending on how many near-number servers there are.
These numbers are all relative based on request. There may be 36 8 slot servers, or more than 3 228+.
A Few Price Disclosures
The prices vary to make monthly cost scale within a reasonable limit. If there is a request for more higher slot servers, prices will change on a scale. Smaller servers may become more expensive, while larger servers may become cheaper, or otherwise. The price for less than 32 players will remain static.
In the occasion that you rent a server for a set price, and the price increases, as long your server remains, your price will remain static. If the prices decrease, so will your server's already existing price -- inasfar as everything is managed (though it will stay the same until reserved again on the next month).
In the occasion that something a little beyond bounds happens (increase in hosting cost), to keep contract with the host (eek), announcements and so on will be made, and prices may vary. If the month is near the end, prices are likely to remain static.
In terms of "contracts" (options for payment longer than one month, and deals included), I cannot guarantee hosting any longer than the month paid for.
A little about security, and otherwise
In the event of compromise, infrastructure is not likely to be confronted with problems. If anything "worthwhile" happened, I might have to consider potential map loss, and downtime. The upside is, backups will be made bi-daily (using MySQL to a NAS), so hosting would continue within an allotted time.
If something were to happen in terms of a natural disaster per say, or there were overtly frequent downtimes, discounts (off of the next month for example), partial refunds (for the amount of downtime, plus a small amount for inconvenience), or full refunds would be made. Haggling for pricing is all welcome in these events, though I would reserve the final decision (discounts will be on a standard scale as is...).
If tConfig developers design a new API, this will be an option. An example is the "Races the Redux" mod, done by Yoraiz0r (among others who helped him), that fits well into vanilla Terraria.
TShock will be available after 1.2, and its plugins. The server is not guaranteed to support every plugin, though one of the most useful plugins will be the remote web-administering plugin, that will be arranged to enabled.
Price variations and availability
Due to the higher bandwidth requirements by mods (existing in tConfig, likely to carry on), prices may increase per player slot, and number of available servers less.
As a rule, each mod enabled will increase price by 1 or 2 cents (per slot) (depending on mod requirements). Some mods may not increase price at all -- added server-side commands, NPC, item, and tile packs..
tConfig mods are a special case, and I will have to be contacted to clear pricing and server management. Note that tConfig servers will not be manageable through TShock, though tConfig does have managing modifications.
TShock is not likely to increase price at all - since in many cases, it is said to be an optimization. (!)
At any time during the month, you may request a download of your current map, or may replace the map with a new map (limiting one transfer/download request per day, and probably done only within normal functioning hours of my timezone).
Mumble Voice Server
These servers cost little in hardware requirements. Due to the nature of bandwidth, servers above 50 people will not be available. This is optional, and may be used for other than Terraria, though a Terraria server must be reserved.
It is likely audio quality will be low, though not below reasonable.
If you would like other features to be included, such as multiple channels, and registration for each member joining, the first month will cost a little more (50¢ convenience fee).
8 members, $0.50
16 members, $1.20
32 members, $2.60
50 members, $4
Keep in mind I am not experienced in the advanced features of either mumble or teamspeak3. Options for this may change, as another may run this segment (prices will remain constant, but you will get more features).
Month, and pricing would begin on the date and time you were able to reserve. This information would be kept in logs. Servers, if not reserved for another month, would re-open on that day (not exact time, as time zones may be infrequent).
I will keep server logs, so if you would like an IP blacklisted from your server (reasons don't have to be disclosed), we could probably arrange for that. If they've been a serious offender (probably not likely to occur), and I have logs, or you have video, a global blacklist may be in tow, for an allotted time. Since IP's can change in some conditions, an IP blacklist is not necessarily full-proof, a TShock ban may increase the odds.
When server loads are full, specifics dates for potential re-openings will be kept quiet to maintain some level of privacy, though owners may say what they like.
Currently, you can ping me at 22.214.171.124 (a temporary IP). Several people from out of country have played on a "local" server recently and have said it wasn't bad. Terraria typically updates in relation to where the player is at, and not where the server thinks the player is, so there isn't much jittering on the client side, though other players and NPCs jitter.
I am located in the western United States. You may look up my IP for more information.
If you have good reason, more information can be accessed through the Email contact. Of course I would recommend you wouldn't leak any excess information.
If you would like to host a temporary server for an event, such as PvP, or Capture the Gem, options will be made available on a special case. Price per slot may remain static, with small discounts on the overall cost (since it won't need to be run 24/7).
If you are not aware of how many will participate, and would like to reserve a high traffic server, a quote from estimations may be used.
If you would like to try to ensure higher quality for the event (given the amount of servers already reserved), a map larger than Terraria's standards, or an especially large mod, arrangements may be made (such as terminating any free 4 slot servers).
If you would like to terminate your server in the middle of the month, a refund may be made for any reasonable amount of time remaining (more than 3 days).
Depending on the number reserved, deals like the free 4-slot week servers will continue (for these, TShock, and mods will not be available). If you are out-of-country, and would like to test the connection, and a season is not occurring, a special case may be made.
While it might be convenient to give out hardware specifics, it won't be given publicly. You could request bandwidth information, such as tests that have done on average server upload requirements with or without mods (which will explain the overall speed of each server in relation to the host contract) through support.
As it stands, 1 Terraria server is reserved for each gigabyte of RAM (which functions regardless of form, DDR, DDR2, DDR3). Each Terraria server uses roughly 600-800 megabytes (determined by map size), tested during events, such as Goblin Armies. If the server requires more, there is some room.
Each server idling, without any players, uses about 50-70kbps of internet upload. Each player adds an average of 10kbps. Events such as Goblin Armies add about 5kpbs on a whole.
When updates to "global" host are made, server disruptions are to occur, though for a short time.
Maps are backed up twice a day, and backups stored for 7 days.
Of course, I can be reached at the below address.
Server requests and details you would like will be kept quiet, unless you would like for me to post your server in the list on the left.
Since I haven't said this, passwords for voice and Terraria server at request are a given. Up to 3 Terraria servers of any size can be reserved by one person. If you wish to remain anonymous, reaching beyond this limit is something I won't track.
A server management and reservation panel is being developed by a third party.